Welcome to the Centennial. Every 100 years, the island of Lightlark appears to host the Centennial, a deadly game that only the rulers of six realms are invited to play. The invitation is a summons - a call to embrace victory and ruin, baubles and blood.
The Centennial offers the six rulers one final chance to break the curses that have plagued their realms for centuries. Each ruler has something to hide. Each realm's curse is uniquely wicked. To destroy the curses, one ruler must die.
Isla Crown has charted a new destiny and leapt into the unknown, determined to defeat her insidious ancestor, Lark, no matter the cost. But Skyshade is nothing like she anticipated, and she’ll have to use all of her skills just to survive, let alone end Lark for good.
Meanwhile, Grim and Oro would sooner set fire to their own kingdoms than leave Isla stranded on a path toward certain death. But getting her back will involve forging an alliance—if they can find a way to forgive their long history of betrayals.
This stunning collector's edition includes a suite of sensational features:
Premium metallic slipcase
Satin cover with foil stamping
Full-color art insert with character and scene illustrations
8-page bonus romance scene written in the POV of Isla’s love interest
Map-illustrated endpapers
Stained edges with crown stenciling
Back in Grim’s castle on Nightshade, Isla is reeling in the wake of a brutal battle and the devastating truths it exposed. Her future—and the fate of the world—now hinge on a heart split in two.
Past Isla, who fell in love with the ruler of Nightshade, fights to resist feelings she considers treasonous. The Isla of the present, who has seen the ruin her powers can cause, will do anything to save Lightlark and its king.
Isla Crown has secured the love of two powerful rulers and broken the curses that plagued the six realms for centuries, but few know the true origins of her powers.
Now, in the wake of a crushing betrayal, Isla finds herself struggling to win respect as the newly crowned leader of two separate realms. Worse, her fellow rulers haven’t ceded victory quietly, and there are others in Isla’s midst who don’t believe her ascent to power was earned.
The Ballad of Falling Dragons is the powerful second book in the Moonfall series (first book is When the Moon Hached) Raeve’s thirst for vengeance continues to burn, as does her love for Kaan Vaegor – a staunch beacon from a past she’s yet to face. With Rekk’s blood still fresh on her hands, she learns the world will face its most devastating moonfall yet, forcing her to pick a path:
Chase death.
Or life.
Desperate to save his kingdom from ruin, Kaan’s crown has never felt so heavy. His many larks to scattered friends and family remain unanswered, and time is running out.
Sybil Delling has spent nine years dreaming of having no dreams at all. Like the other foundling girls who traded a decade of service for a home in the great cathedral, Sybil is a Diviner. In her dreams she receives visions from six unearthly figures known as Omens. From them, she can predict terrible things before they occur, and lords and common folk alike travel across the kingdom of Traum's windswept moors to learn their futures by her dreams.
Just as she and her sister Diviners near the end of their service, a mysterious knight arrives at the cathedral. Rude, heretical, and devilishly handsome, the knight Rodrick has no respect for Sybil's visions. But when Sybil's fellow Diviners begin to vanish one by one, she has no choice but to seek his help in finding them.
Plague and famine stalk the land, monsters lurk in every shadow and greedy princes care for nothing but their own ambitions. Only one thing is certain: the elves will come again, and they will eat everyone.
Sometimes, only the darkest paths lead towards the light. Paths on which the righteous will not dare to tread . . .
And so, buried beneath the sacred splendour of the Celestial Palace, is the secret Chapel of the Holy Expediency. For its congregation of convicted monsters there are no sins that have not been committed, no lines that will not be crossed, and no mission that cannot be turned into a disastrous bloodbath.
Now the hapless Brother Diaz must somehow bind the worst of the worst to a higher cause: to put a thief on the throne of Troy, and unite the sundered church against the coming apocalypse.
Three years ago, Lift asked a goddess to stop her from growing older--a wish she believed was granted.
Now, in Edgedancer, the barely teenage nascent Knight Radiant finds that time stands still for no one. Although the young Azish emperor granted her safe haven from an executioner she knows only as Darkness, court life is suffocating the free-spirited Lift, who can't help heading to Yeddaw when she hears the relentless Darkness is there hunting people like her with budding powers.
Dark and romantic sequel to the globally bestselling phenomenon, Dire Bound.Against all odds, Meryn Cooper has inherited the crown – and a deadly war.
As the Kingdom of Nocturna splinters under the weight of generations of lies, it is up to Meryn, her bonded direwolf Anassa and their allies to bring the country back from the brink.
But the commoners, the Bonded and the nobles are distrustful of their new queen and Meryn is caught in a deadly game of politics. Meanwhile, Meryn's beloved sister, Saela, is more at risk than ever.
Confusingly, the one person Meryn can trust is Stark Therion – the dark, dangerous Alpha she thought hated her as much as she loathed him. Yet, his loyalty is unshakeable. His presence intoxicating. And with his guidance, Meryn can seize an unthinkable level of power.
Painstakingly restored from Tolkien's manuscripts and presented for the first time as a standalone work, the epic tale of The Fall of Gondolin will reunite fans of The Hobbit and The Lord of the Rings with Elves and Men, Balrogs, Dragons and Orcs and the rich landscape and creatures unique to Tolkien's Middle-earth.
In the Tale of The Fall of Gondolin are two of the greatest powers in the world. There is Morgoth of the uttermost evil, unseen in this story but ruling over a vast military power from his fortress of Angband. Deeply opposed to Morgoth is Ulmo, second in might only to Manwe, chief of the Valar.
Hundreds of years ago, a brutal war split a land in two. Starside is the realm of magic and immortals –the descendants of the gods, living in a power rich paradise. Stormside is where mortals fight for scraps of that magic.
Every fifty years, the gates between them open, and fifty challengers are allowed to journey across Starside on a deadly quest to access a pool of magic that can heal, grant wealth, or extend life. Everyone has their reasons for entering, but Aris has only one: vengeance. As a child, a goddess set fire to her village, killing her family. Aris isn’t after the gods’ magic – she’s going to kill them.
Enter the Magical World of Narnia with this full collection of all seven novels, unabridged and arranged in C. S. Lewis's preferred order, in a beautifully presented, plastic-free box-set, and featuring the original artwork by Pauline Baynes.
All seven tales in The Chronicles of Narnia are bound together, with full-colour illustrations, in one magnificent hardcover volume with a personal introduction by Douglas Gresham, stepson of C. S. Lewis.
Gabriel de León has lost his family, his faith, and his last hope of ending the endless night – his surrogate daughter, Dior. With no desire left but vengeance, he and a band of loyal brothers journey into the war-torn heart of the Augustin Empire to claim the life of the Forever King.
Gabriel de León has saved the Holy Grail from death, but his chance to end the endless night is lost. After turning his back on his silversaint brothers once and for all, Gabriel and the Grail set out to learn the truth of how Daysdeath might finally be undone.
Collector’s edition with stunning sprayed edges. Alchemy is the hidden art of transformation, an exclusive power wielded by crime syndicates who market it to the world's elite in the form of sand - a drug that enhances those who take it into a more perfect version of themselves: more beautiful, more charismatic, simply more. Among the gleaming skyscrapers and rolling foothills of Angel City, alchemy is controlled by two rival syndicates.
After nearly eighteen months at Basgiath War College, Violet Sorrengail knows there's no more time for lessons. No more time for uncertainty. Because the battle has truly begun, and with enemies closing in from outside their walls and within their ranks, it's impossible to know who to trust. Now Violet must journey beyond the failing Aretian wards to seek allies from unfamiliar lands to stand with Navarre. The trip will test every bit of her wit, luck, and strength, but she will do anything to save what she loves - her dragons, her family, her home, and him.
Even though she's not one of them, Brynn has spent her life among the Alaha - a community exiled to live at sea - training to be a guard and waiting for the chance to attend the annual market hosted by the Kenta - the very same people who exiled her adopted community. Going to the market is a rite of passage eagerly anticipated by all young guards, but Brynn does not anticipate breaking a century-long peace treaty while there..
Evangeline Fox was raised in her beloved father's curiosity shop, where she grew up on legends about immortals, like the tragic Prince of Hearts. She knows his powers are mythic, his kiss is worth dying for, and that bargains with him rarely end well.
But when Evangeline learns that the love of her life is about to marry another, she becomes desperate enough to offer the Prince of Hearts whatever he wants in exchange for his help to stop the wedding.
The Catenan Republic—the Hierarchy—may rule the world now, but they do not know everything. I tell them my name is Vis Telimus. I tell them I was orphaned after a tragic accident three years ago, and that good fortune alone has led to my acceptance into their most prestigious school. I tell them that once I graduate, I will gladly join the rest of civilized society in allowing my strength, my drive, and my focus—what they call Will—to be leeched away and added to the power of those above me, as millions already do. As all must eventually do.
Princess Aurora may have survived the Wolf King, but now he wants her back. To take his throne, Aurora and Callum form a dangerous alliance with one of the most feared Wolves in the Kingdom, Blake. He’s the enemy, but Aurora’s life is bound to his. If he dies, so does she. As she fights their connection, she suspects Blake is keeping secrets. There is a bigger game at play than who sits on the Wolf Throne – one that threatens both kingdoms. With enemies closing in, Aurora may be the only one who can stop an ancient evil from rising. To survive, she must decide where she – and her heart – belong.
Hawkins, Indiana-for most, it's simply another idyllic, manicured all-American town. But for Eddie Munson it's like living in a perpetual Tomb of Horrors. Luckily, he only has a few more months to survive at Hawkins High. And what is senior year, really, but just killing time between Dungeons & Dragons sessions with the Hellfire Club and gigs with his band?
Edition with stunning sprayed edges. A brutal war between demons and humanity has raged across Europe for over a century. At its heart are two elite soldiers: Selene Alleva, a powerful exorcist trained at the prestigious Vatican Academy, and foot soldier, Jules Lacroix, unrivalled in battle.
When their paths cross, despite initial distrust – then unwelcome attraction – Jules and Selene discover a terrible secret at the heart of the holy Vatican City . . .
A century before A GAME OF THRONES, two unlikely heroes wandered Westeros…
Before Tyrion Lannister and Podrick Payne there was Dunk and Egg.
A young, naive but courageous hedge knight, Ser Duncan the Tall towers above his rivals – in stature if not experience.
Tagging along with him is his diminutive squire, a boy called Egg – whose true identity must be hidden from all he and Dunk encounter: for in reality he is Aegon Targaryen, and one day he will be king. Improbable heroes though they be, great destinies lie ahead for Dunk and Egg; as do powerful foes, royal intrigue, and outrageous exploits.